A lot of players are going to head straight for the Legendary Lord double skill point mods, the combat tweaks, updated battle standards, or even the diplomacy changing mods. Not me. No sir, my go-to first mod for anything Total War related will always be the camera. This one changes how the camera rotates and lets you go both higher and lower, giving better vantage points for surveying the battlefield and for getting up close for those killer screenshots. After grabbing that camera update, your next stop in the Warhammer 2 Steam Workshop should absolutely be here for doubling your Lord and Legendary Lord skill points.
With two per level instead of one, those Lords will feel more like the battlefield-controlling powerhouses they are supposed to be.
There will almost certainly be a cheat version of this in the future that doesn't apply to enemy Lords as well, but for now its actually a balanced, non-cheating mod since the AI Lords get the boost as well.
Be careful when fighting one of those upgraded Lords! For a little more tweaking of the Lord skill trees, you can also grab the Unlock All Lord Skills mod here , which does exactly what it sounds like and doesn't lock you out of branches of the tree depending on what you picked previously.
Team Radious was all over getting major improvements added to the first game, and they are at it again with Warhammer 2.
While constructing new buildings during the Vortex campaign, you might have noticed something a little odd Kind of an oversight, don't you think?
This work-in-progress mod fixes that by tweaking each icon for every upgraded version of a building. At the moment it only covers the High Elf faction, but is currently being expanded to all the Vortex campaign factions. There's also minor tweaks when a different faction controls a province, giving a visual cue as to which one is in control.
Auto resolving a battle means you miss all the carnage, but going through yet another fight you know you are going to win can get tiresome as well with all the micro-managing thrown at you by Total War. That's where Spectator Mode comes in -- letting you turn on the AI during a battle and freely roam the battle to watch wherever the fighting is thickest.
The final product of the Karl Franz edits will look like this:. To upload your mod to the Steam Workshop, you must create a x png file for your mod, that has the same name as the mod itself. You must agree to the Steam Workshop EULA, and then select a tag for your mod that facilitates other players finding your mod, eg Battle. Once it is uploaded to the Steam Workshop you can add images, videos, change the name and description of the mod and fancy up its presentation.
People have been modifying Total War games for over a decade, and it makes sense that you go back to their accomplishments and breakthroughs in modding to see how it was done in previous games. The two most recent Total War games, Attila and Rome 2 have a great many guides made which may be outdated in some areas, but overall a lot of stuff remain the same.
This guide was heavily influenced by them. Here are a few, each guide also contains links to a great many more guides. They are both inspiring, and interesting. They may be outdated however. Jon 19 Aug am. I can add that I have been exporting other tables without problems in Assembly Kit. Is that a bug? I also ipened the data. So I guess the only other option is to try and use LUA script to modify the starting units unless someone has a solution?
Tarzan 11 Jun am. Sir Draskar if you select all values in a column in the packfile manager program, you can right click and do a math equation, meaning you can multiply all values by 2 in the selected cells for example.
Sir Draskar 29 Mar am. Quick and dirty question: there is a quick way to edit all units stats in the same way? This doesn't help me unfortunately. I'm not going to use any third party software because I know I don't have to, all I need for the changes I want to make is the assembly kit. I remember there was a tutorial of some kind I found on the wiki a year ago but I can't seem to find it now. I want to change some settlement climates which is something I did a year ago but uninstalling a reinstalling the game removed the mod I made.
All I really need help with is how to save my changes and how to make a mod. The guide I used a year ago is gone for some reason. Any help would be appreciated. Would you mind perhaps going into more depth on mod compatibility? Is that perhaps an issue with load order? Thanks for this guide regardless, it was very well done! Kazraan 9 Aug, am. Caligula - thanks for this composition of mods! Do any of them explain how to make variable unit caps? Like a cap that would increase if you build something specific?
Caligula [author] 22 Jul, am. Just launch the game, make sure the mod is ticked on in the launcher, and then see if the changes you were trying to do actually work in-game. Share to your Steam activity feed. Which truly makes every campaign feel like a new game. Surprisingly there are really no compatibility issues at least from what I checked. It scales unit sizes to make them more fitting to how they should look in the actual Warhammer universe. It completely overhauls the Skaven by giving them new units, new character skills, modifications to their heroes, and makes the faction feel much more useful than how they feel in the base game.
But I still feel it deserves a spot on my list, because it allowed many of these mods to actually exist. I would go as far as saying that this mod is what made possible the existence of the best Warhammer II mods.
I mean really, what kind of lord would just send their troops into battle without giving them basic formation training first? But this mod fixes it all. And the Ultimate Chaos mod is what many people are looking for. This mod adds over new units and completely overhauls the game. Regiments of Renown seems to be lacking a ton of units — even with the crazy number of features that it did bring for the game.
This mod aims to modify that by introducing dozens of new units with many unique abilities, and even giving new abilities to existing ROR units.
Items like the Hellfire will now truly feel like they serve a purpose in the game. Plus it makes some of the Gods immortal, adds new banners, and basically overhauls the way the Chaos faction works.
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