Please excuse the mess while I get things in order. I appreciate your patience as I work on this. Below is the list of tools you'll need for modding GG:DP. UE Explorer. This is to be considered expert level material. It's not easy. I will be doing my best to write instructions that are as easy to follow and understand as possible.
Currently a major WIP. The basics are there, but I plan on better clarifying things later. You need to locate the game files containing textures so you can- A Extract the textures from the game file for modificaiton B Later edit the file to redirect it to your new texture Most of the game's files make it easy to figure out what file contains the textures you want to mod, but you can always use UE Explorer to make certain of a texture's location.
Once your custom texture is all set, it's time to create the tfc file you need. First things first, open up UE Explorer and open the upk from the unpacked folder in your workspace. We need some info from there to make sure everything goes well. You're looking for image properties to maintain when importing it into UDK to make sure they're the same. CompressionNoAlpha may not be there. If it is not, then it is false and we will not check the entry during import.
LODGroup - this will always be there, and is important for setting the characteristics of the texture when it is processed for use, or "cooked. Click Import, and locate your custom texture. A window will pop up allowing you to change the import settings. Here is where you'll make changes according to the properties you looked at earlier. Most of the time, it'll look like this- You won't need to change anything else.
Click ok. A new package should be created with your texture in it. From witihn the Content Manager, right-click the package title and select "Save. Name it whatever you wish and save it. When that's done, exit UDK Editor. We really can't tackle that without assistance for the Japanese voice clips. Or we could go further and have it simply be cosmetic changes only. That's something I might be able to manage. I wish I could give you better options than that.
Darkhawk02, I assume you're now working on a "Senran Kagura" mod for this game, too: in your Purple Heart mod video, I saw that you changed one of the girls to look just like Hibari from "Senran Kagura", though you haven't changed her name to Hibari just yet.
Last edited by magelord01 ; 23 Jul, pm. So the reason I did not change her name to Hibari is because the extra non-Neptunia outfits are part of what I call the "Cosplay Series. They're cosmetic only, everything else about the character stays the same. I like to have fun with this and mix it up every once in a while. Sakuya Izayoi from Touhou was the first. That said, I do not have any immediate plans for a Senran Kagura mod.
It's something that can be considered and discussed over time. If I were to do something along those lines, it would likely be cosmetic only.
I mean, I could change the names and such too, but voices and story text would probably remain untouched. I'll dabble in other things here and there, but I probably won't tackle any other major projects.
Sorry I haven't updated this post with the latest update yet. I'm actually about to call it a night, so I'll try to update this in full tomorrow. Last edited by darkhawk02 ; 23 Jul, pm. Unvek View Profile View Posts. Thank you for your hard work dude. I appreciate the support. For those who are interested to know, Noire is next. Always looking forward for this stuff so thanks Per page: 15 30 Date Posted: 25 Mar, pm. Posts: Discussions Rules and Guidelines. Game is crashing on Ekoro route.
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